Hole-E-Mole
Description
Guide the mole through tunnels, outsmart creatures and emerge from the depths in a puzzle solving adventure.
For this game project, I mostly worked on a tool that allowed our level designers to quickly build new levels using a tile system. The tool allowed you extend from existing tiles using gizmos in the editor. Paths would automatically be created between tiles while building and were easily created or destroyed on existing tiles using the on-screen tile editor buttons.
As a part of this tool, our level designers could also select which path texture (empty, straight, T-junction etc.) to use for the tiles and rotate this texture to fit in with surrounding tiles. The texture selection and rotation could have been automated by the tool, but it wouldn’t be worth the time considering how short this game project was and how little time it would save.