Traum
Description
Navigate an eerie asylum and forest as you solve twisted puzzles, uncover your traumatic past and survive the embodiment of your trauma.
In this project, I was tasked with designing the UI system. To make it as easy as possible for our UI designer to implement their designs, I made it possible to put everything together in Unity and import everything into our own engine. The UI system in itself is very basic with only keyboard and gamepad input. The use of mouse input was scrapped due to time constraints. I made some custom components for UI animations for the main menu at the request of our designer.
I’ve also had to fix a few issues with the engine we used. Some of our sprites were rendering with a strange white outline around them. This was caused by Photoshop saving fully transparent pixels as pure white and block compression using these pixels incorrectly, resulting in the outline. To remedy this, I first modified the loaded textures in the engine and saved fully transparent white pixels as black. Later, I created a script that would automatically do this to every texture before building the game.